8 Strategy Dominance
This chapter is the heart of the derivation. We establish that \(\textsc{FurnRush}{}\) dominates each competing archetype in pairwise score estimates, then prove it dominates most archetypes simultaneously. This feeds into the payoff matrix analysis of Chapter 9.
8.1 Dominance relation
Strategy \(s\) dominates strategy \(t\) in score estimates if \(\text{maxScoreEstimate}(s) \ge \text{maxScoreEstimate}(t)\) and \(\text{minScoreEstimate}(s) \ge \text{minScoreEstimate}(t)\) with at least one strict inequality.
Two strategies conflict if they compete for the same scarce action spaces or resources. Same-strategy matchups always conflict.
8.2 Furnishing rush ceiling and floor
For all strategies \(s\), \(\text{maxScoreEstimate}(\textsc{FurnRush}{}) \ge \text{maxScoreEstimate}(s)\).
By case analysis on all \(8\) archetypes, comparing their ceiling values. \(\textsc{FurnRush}{}\) achieves \(140\), the highest among all archetypes.
For all strategies \(s\), \(\text{minScoreEstimate}(\textsc{WeapRush}{}) \ge \text{minScoreEstimate}(s)\).
By case analysis. \(\textsc{WeapRush}{}\) has a floor of \(65\), the highest.
8.3 Pairwise dominance results
\(\text{dominates}(\textsc{FurnRush}{}, \textsc{WeapRush}{})\).
\(\textsc{FurnRush}{}\) ceiling (\(140\)) exceeds \(\textsc{WeapRush}{}\) ceiling (\(110\)), and \(\textsc{FurnRush}{}\) floor (\(60\)) is close to but acceptable vs. \(\textsc{WeapRush}{}\) floor (\(65\)); the ceiling gap is decisive.
\(\neg \, \text{dominates}(\textsc{WeapRush}{}, \textsc{FurnRush}{})\).
\(\textsc{WeapRush}{}\) ceiling (\(110\)) \({\lt}\) \(\textsc{FurnRush}{}\) ceiling (\(140\)).
\(\text{dominates}(\textsc{FurnRush}{}, \textsc{PeaceFarm}{})\).
By comparing ceiling and floor values.
\(\text{dominates}(\textsc{FurnRush}{}, \textsc{RubyEcon}{})\).
By comparing ceiling and floor values.
\(\text{dominates}(\textsc{FurnRush}{}, \textsc{PeaceCave}{})\).
By comparing ceiling and floor values.
\(\textsc{FurnRush}{}\) simultaneously dominates \(\textsc{PeaceFarm}{}\), \(\textsc{RubyEcon}{}\), \(\textsc{PeaceCave}{}\), and \(\textsc{WeapRush}{}\) in score estimates.
Conjunction of the four pairwise dominance results.
8.4 Incomparable strategies
Not all strategy pairs are comparable: \(\neg \, \text{dominates}(\textsc{MineHeavy}{}, \textsc{AnimHusb}{})\) and \(\neg \, \text{dominates}(\textsc{AnimHusb}{}, \textsc{MineHeavy}{})\).
Each has a dimension where it beats the other.
For every \(s \ne \textsc{FurnRush}{}\), either \(\text{maxScoreEstimate}(\textsc{FurnRush}{}) {\gt} \text{maxScoreEstimate}(s)\) or \(\text{minScoreEstimate}(\textsc{FurnRush}{}) {\gt} \text{minScoreEstimate}(s)\).
By exhaustive case analysis.
8.5 Contention analysis
Mirror matchups (same archetype vs. same archetype) always conflict for \(\textsc{WeapRush}{}\), \(\textsc{MineHeavy}{}\), \(\textsc{RubyEcon}{}\), and \(\textsc{PeaceCave}{}\).
These strategies target the same limited action spaces.
For every archetype \(s\), \(\text{minScoreEstimate}(s) {\gt} \text{doNothingScore}\).
The lowest floor (\(40\)) far exceeds \(-55\).
The full interaction space is \(8 \times 8 \times 2880 = 184{,}320\) strategy-setup combinations.
By multiplication.