4 Weapon System
Weapons enable expeditions, which provide loot (resources, animals, furnishing actions). This chapter formalizes weapon forging, expedition strength growth, and the loot table, which are needed to evaluate the weapon rush archetype.
4.1 Forging and growth
A weapon is forged at strength \(s \in [1,8]\) by spending \(s\) ore. After each expedition, the weapon’s strength increases by \(1\), up to a cap of \(14\).
A weapon can be forged at strength \(8\) (costing \(8\) ore). No weapon can be forged above strength \(8\).
By the forging rules: valid range is \([1,8]\).
If \(s {\lt} 14\), an expedition raises strength to \(s+1\). At \(s = 14\), strength stays at \(14\).
Direct from the upgrade function definition.
Starting from strength \(8\), it takes \(6\) expeditions to reach \(14\). Starting from strength \(1\), it takes \(13\).
\(14 - 8 = 6\) and \(14 - 1 = 13\).
4.2 Loot table
The number of loot options available depends on weapon strength. Higher strength unlocks more valuable loot items.
At strength \(1\): \(3\) loot options. At strength \(8\): \(13\) options. At strength \(14\): \(18\) options.
By enumeration of the loot table.
\(\text{availableLootCount}(1) \le \text{availableLootCount}(8)\).
\(3 \le 13\).
\(18 - 13 = 5\).
Cattle’s minimum required strength exceeds the maximum initial weapon strength, meaning cattle can only be obtained through expeditions.
Cattle requires strength \(\ge 9\), but weapons forge at \(\le 8\).